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I agree wholeheartedly on the lack of dialogue from villagers » I am gonna be devil's advocate

До Дошки обговорень
Weismart Weismart
Розміщено 06:38 15.5.2021
I agree wholeheartedly on the lack of dialogue from villagers. For a game where the main"material" revolves around creating a tiny town on your island, the residents need more love. It's a massive letdown for every villager of the exact same personality type to basically say the exact same handful of lines to you.

It seems like ACNH was a rushed job produced by a recently formed indie game business consisting of like 10 people and not like one of the biggest game businesses that had 9 years to create it, like I literally can't imagine how they were able to put that little effort into it and despite ACNH being a major bestsellers because it released they nevertheless want people to cough up more money for a couple of villagers and furniture when a second complaint is the huge shortage of furniture (I have not gotten anything new apart from seasonal/event items in months...)

I am gonna be devil's advocate and say acnh has the island development feature that probably took a great deal of developer time to create, refine, and debug. Balancing the series requirement to have a bunch of collectibles, bunch of furniture, bunch of clothes, and now having the ability to place things outside with rain/wind effects is not a simple feat. I've got my 1000 hours of drama in the sport, wish things might be better/different, and expect other developers are inspired by the acnh mechanisms to make it their very own in a fresh game. Like stardew valley failed using its inspiration from harvest moon/story of seasons. So many good mechanics and ideas should be implemented by skillful developers and thought people like yourself.

If you want to know more about AC, you can visit https://www.acbells.com/
I agree wholeheartedly on the lack of dialogue from villagers. For a game where the main"material" revolves around creating a tiny town on your island, the residents need more love. It's a massive letdown for every villager of the exact same personality type to basically say the exact same handful of lines to you.

It seems like ACNH was a rushed job produced by a recently formed indie game business consisting of like 10 people and not like one of the biggest game businesses that had 9 years to create it, like I literally can't imagine how they were able to put that little effort into it and despite ACNH being a major bestsellers because it released they nevertheless want people to cough up more money for a couple of villagers and furniture when a second complaint is the huge shortage of furniture (I have not gotten anything new apart from seasonal/event items in months...)

I am gonna be devil's advocate and say acnh has the island development feature that probably took a great deal of developer time to create, refine, and debug. Balancing the series requirement to have a bunch of collectibles, bunch of furniture, bunch of clothes, and now having the ability to place things outside with rain/wind effects is not a simple feat. I've got my 1000 hours of drama in the sport, wish things might be better/different, and expect other developers are inspired by the acnh mechanisms to make it their very own in a fresh game. Like stardew valley failed using its inspiration from harvest moon/story of seasons. So many good mechanics and ideas should be implemented by skillful developers and thought people like yourself.

If you want to know more about AC, you can visit https://www.acbells.com/
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